
When an Android app crashes the user has the option of reporting the error, which sends a stack trace and optional message to the developer. From these reports I suspect a fault in the initialisation of OpenGL. However, this isn't enough for me to solve the problem. I really need to recreate the fault myself, but Fractor does not demonstrate the problem in the Android emulator or in any of the phones I have access to. I guess this is why services that do Android testing on dozens of devices exist, even in the cloud!